The Rivette QUESTars Adventure Race Series

The Malverns Q2 Adventure Race


About the Race

Information about the actual race itself on Sat 25 & Sun 26 April 2015

Multi Stage Format

  • This adventure race is divided into a number of stages. See the Stage Summary for an overview.
  • Each stage will be slightly different. Stage notes briefly describe the format of each stage. Stage notes for stage 1 & 2 are collected when you start stage 1 & 2 on Saturday morning. Stage notes for subsequent stages are issued at the end of the previous stage. This gives you time between stages to review how the next stage works and to plan accordingly.
  • A full event briefing for all team members precedes Stage 1 at 0900 hours on Saturday. And short 5 minute stage briefings precede both Stage 3 and Stage 4. Advice and assistance can be obtained from the Race Director at any time. Please do ask if you have any queries.
  • Stage notes include a list of the checkpoint descriptions and values for that Stage. These are printed on waterproof paper.

Stage Maps

  • Maps for stage 1 & 2 are issued in advance at registration. Stage maps for all subsequent stages are issued as you start each stage.
  • Waterproof stage maps are pre-printed with checkpoints for that stage. Stages use digital extracts of both 1:25,000 and 1:50,000 Ordnance Survey maps. Familiarise yourselves with how public rights of way are shown on both these maps and ensure you know which public rights of way you may and may not cycle on.
  • Each team has one stage map for each stage. If you have pre purchased an extra set of maps: extra maps for Stage 1 & 2 will be in your team pack; extra maps for subsequent stages will be handed out to you at the start - just tell the marshal you ordered an extra map and make sure your team number is clearly visible. If you require an extra set of maps and have not pre purchased them, ask at Registration to see if any are available.
  • When on Foot: On access land you must remain on formed paths and tracks at all times. You are not allowed to deviate from these or cut across the open grassland when on the commons or hills as this disturbs the ground nesting birds at this time of year. When not on access land you must remain on public rights of way / other routes with public access at all times.
  • When with Bikes: You must remain on only those public rights of way on which cycling is permitted e.g. bridleways. You must not take bikes on public footpaths - this is illegal.
  • Out of bounds are marked by red bounded white areas on stage maps. All areas not shown on the stage map are also out of bounds.
  • Only the stage maps provided may be used during stages.

Checkpoints & Activity Points

  • Stages comprise optional Checkpoints (CPs) and sometimes an optional Activity Point (AP). CPs are unmanned and designated with EMIT controls. APs are manned by Quest marshals.
  • Both CPs and APs can be visited in any order.
  • At each AP is an optional activity (either physical or mental). You can earn points by completing the activity correctly.
  • If you do complete the activity correctly, record this with the Quest marshal on their EMIT control to earn the points detailed in the stage notes.
  • Some other EMIT controls may be found whilst on a stage. If it doesn’t feature in your stage notes it is not part of that stage so just ignore it.
  • Water will be available at the transition point(s) during each stage.


  • Each team will be allocated a kayak time slot for stage 1 & 2. Look at the team list to find out your kayak timeslot and group, and make a note of these.
  • You may only kayak during the times specified for your kayak time slot / group.
  • You do not have to start kayaking at the start of your kayak window but you must be off the water before the end of your allocated kayak window to avoid a 50 point penalty.
  • When you arrive at the kayak transition point put on a buoyancy aid that fits you and do it up before picking up a paddle and a kayak. Always wear a correctly fastened buoyancy aid.
  • Punch the kayak start / finish control with your EMIT card both before getting on the water and again when you come off the water.
  • Maximum of 2 people per kayak. Solos & pairs use 1 kayak. Teams of 3 and 4 use two kayaks.
  • The sit on top kayaks are like giant floats, cannot sink, rarely capsize & are great fun to paddle.
  • Always follow the Navigation Code. Stay in control and keep clear of anglers lines / other river users.
  • You should be able to reach all kayak checkpoints from the water without having to get out of your kayak. The checkpoints are attached to white floats which are tied to objects in or on the water (e.g. trees). Glide up to the checkpoint in your kayak, punch them with your EMIT card as normal and kayak on. Don’t lean out of the kayak too much as you could over balance. Do not pull on the rope as you may pull the checkpoint off. Should this happen, reattach the checkpoint and inform a marshal at the kayak transition / in the safety boat.

Electronic Scoring

  • At Registration you will be given your team pack for the whole event. Your team pack contains one team number and one EMIT card (electronic score card). One member from each team should clearly display their team number on their front during each stage.
  • How to use your EMIT card to record your visit at checkpoints will be shown to you at the race briefing and at the start of stage 1.
  • Retain your EMIT card throughout the event downloading its data at the end of each stage, at the download station in the event HQ building. Do ensure you keep it secure. Cord will be provided to attach it to one team member.
  • If you decide to drop out at any point during the weekend you must hand in your EMIT card before you leave. It is very important you do this so time and resources aren't wasted looking for you unnecessarily.
  • Scores will be published after each stage.
  • Overall Scores will be published after the prize giving on Sunday.
  • The stage winner is the team with the highest number of points accumulated. Teams with the same number of points are ranked by their elapsed time, with the quickest first.
  • Overall results are the accumulation of stage scores and times.
  • The Race Director’s decision is final.
  • There are two categories of teams – Masters for more experienced adventure racers and Novices. There are three classes of teams (Ladies, Mens and Mixed) within each category.
  • Penalties are incurred if teams exceed the maximum stage time. Masters lose up to 5 points, and Novices up to 2 points, for each minute (or part thereof) they go beyond the maximum stage time.

Start & Finish

  • The start procedure will be explained in full at the race briefing. Below is a summary:
  • Start of Stage 1 & 2 - All team members place bikes in the bike transition area and then come to the start arch on foot to begin.
  • Start of Stage 3 - All team members come to the start arch on foot to begin.
  • Start of Stage 4 - All team members place bikes in the bike transition area and then come to the start arch on foot to begin.
  • You will be penalised if you start late - give yourself plenty of time to get in position / to the start.
  • All stages start and finish at the event base.
  • Teams must record their time at the finish with their EMIT card once all team members have crossed the Finish line. Proceed directly to the event HQ building to download the information from your EMIT card and receive a print out of your split times.


  • Teams must stay together throughout each stage - i.e. team members should be able to easily communicate with each other at all times i.e. not more than approx. 20 metres apart.
  • Close all gates behind you.
  • Where routes are different on the ground to those marked on your map, you should follow the route on the ground.
  • Leaving litter on the course is totally unacceptable and won't be tolerated. Please make sure all empty wrappers are securely stowed and carried back to transition / the finish with you.
  • Ensure that your competitive instincts do not override your common sense. Always slow down, give way and be courteous to other members of the general public.
  • Each team must carry a first aid kit and a whistle with them.
  • If you have a serious accident, summon help by blowing six short blasts on your whistle every minute. If you hear this go immediately to assist (times of teams that give assistance to others can be adjusted accordingly). Phone 999 and tell the ambulance service where you are. Then phone one of the emergency contact numbers (on your map) to let us know.
Design by eightyone | Programming by Switch Systems